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16 points

You can port over a lot of C# code into Godot, but there are things that are engine specific. However, they are similar enough that you can just work on refactoring without sgarting from scratch.

I’ve ported a few of my projects from Unity and it’s not impossible, it’s just a lot of copy and pasting and making a few changes

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4 points

That’s good to hear! I’m thinking of learning Godot, so that means all the knowhow is transferable, yay

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2 points

While it would potentially be easier to learn all the not-programming stuff that’s different whilst sticking with a programming language you’re familiar with, I would recommend also having a play with GDScript too. It’s well documented and pretty easy to get started with (syntactically it’s basically Python.)

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