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The procedural content especially is, like, antithetical to the formula.

Agreed; I don’t even understand why procedural generation is popular anymore. It was novel in its first uses, but where devs see convenient shortcuts and marketers see “infinite replayability,” I see “this shit is all going to feel identical after like 5 tries tops.”

Oh look, it’s the skybox from 3 planets ago with the ruin from 2 planets ago and the enemy selection from 5 planets ago. And I think this might be a new shade of blue in the grass, or is that just the skybox casting a weird hue over everything?

Much refreshing, very discover, wow.

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