Everyone knows the tale of Brand X getting bought out by some faceless global conglomerate and going to shit, but does the opposite ever happen?

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4 points

What awful changes

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1 point
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The game has overall become way too easy. 1.14 villagers completely broke gameplay making trading and building iron farms way too boring. The pre-1.14 mechanics were way more balanced and fun. Raid farms are just way too powerful especially with the nerf to natural spawning that 1.18 brought making witch farms basically unusable. Loads of features like that which just made things too easy. It feels like you’re rewarded too much for very little effort.

Chat reports and microsoft migration are also really controversial, of course.

Not to say that they haven’t made lots of positive changes but that’s my main gripe with the development over the past few years.

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2 points

I think it’s only easy if you know all the tricks for farming and whatnot, normal players wouldn’t likely say it’s too easy necessarily, I also didn’t notice any big change between 1.13 and 1.14 unless you mean the light level thing?

People will always find a way to break the system, and for longtime Minecraft players, it’s nice not having to do all gathering by hand, instead being able to use your knowledge to create a ridiculous farm is… Cool imo.

To be honest though, I can’t really get into vanilla in general, I’m always playing modded if I’m playing myself, tho I watch vanilla players like Hermitcraft

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I also didn’t notice any big change between 1.13 and 1.14 unless you mean the light level thing?

They entirely overhauled villager trading making it a game of just placing and breaking workstations to get the trades you want. The pre-1.14 mechanics were a lot better and more rewarding imo. Iron golem spawning was also totally overhauled and they’re just too dead simple these days. You can build a 900 ingot per hour farm in about 10 minutes or less.

People will always find a way to break the system, and for longtime Minecraft players, it’s nice not having to do all gathering by hand, instead being able to use your knowledge to create a ridiculous farm is… Cool imo.

I love farming, I’m a technical player so that’s my main focus. I’m saying that the recent changes have really diminished the skill and fun in creating certain farms. Like how portal based farms have been the new meta for basically everything. Just changing it so mobs have a cooldown period after spawning before they can go through portals would be a massive nerf and force people to actually develop cooler farm concepts.

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2 points

Accidental delete.

Like forcing everyone over to a microsoft account, which will sneakily force you to hand over your phone number for verification for “suspicious activity” ~1 week after registration, no matter what you do or don’t do.

There was also something about channeling all server chat messages to a central filtering team/system, and irreversibly banning anyone who said something that’s not “child safe”, even if it was just on a private server where the measure was not turned off

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1 point

I guess the Microsoft account thing I don’t really get, it wasn’t difficult to move it over in my experience but I already had several Microsoft accounts for Windows and Xbox stuff

Idk about the filtering thing, i definitely don’t like it in theory but also haven’t seen anyone actually banned/muted due to it, definitely doesn’t make sense that it’s enabled by default on private servers, should have been a realms only thing, then again a majority of servers with most of the population likely aren’t on realms

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1 point

I guess the Microsoft account thing I don’t really get, it wasn’t difficult to move it over in my experience but I already had several Microsoft accounts for Windows and Xbox stuff

For new MS accounts they now require a phone number. Not at registration, but in a week after it.

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