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37 points
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Software dev is full of obscure keywords that describe otherwise pretty simple or basic concepts you stumble upon in practice naturally and that you probably already understand.

  • singleton: a class/object that is designed to be single use, i.e. only ever instantiated with a single instance. Typically used when you use class/objects more for flow control or to represent the state of the program itself, rather than using it to represent data
  • immutable: read-only, i.e. unchangeable
  • dependency injection: basically when you pass a function or object into another function object, thereby extending their effective functionality, typically for modular code and to separate concerns.

Here’s one more of my favourite examples of such a keyword: memoization

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7 points

Ahh yes memoization, the complicated way to say “remember this, I might need it again”

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