2 points
Depends on what youβre doing. Functional programming has its own downsides, especially once you want to write interactive programs, which often depend on global states. Then you either have to rely on atoms, which defeat the purpose of the functional programming, or pass around the program state, which is janly and can be slow.
I personally go multi paradigm. Simpler stuffs are almost functional (did not opt for consting everything due to performance issues), GUI stuff is OOP, etc.