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14 points
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…so is gaming in general. What’s your point?

My point is that they’re just cosmetic, unlike gacha games or other free to play games where you’re FORCED to buy loot boxes to unlock good weapons and items.

A casino REQUIRES you to spend money in order to participate. CS2 does not. Big difference.

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-1 points
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8 points

That’s how it works on most games

Not really. A bunch of F2P games have lootboxes that give you a chance at better weapons / characters early on instead of going through a long grind. The set of CS weapons is the same and does not change.

The community gets upset when it becomes pay-to-win. I wouldn’t consider CS to be pay-to-win though so I find the casino comparison a bit inaccurate.

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0 points
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-3 points

I haven’t checked in on Counter-Strike in a long time, but we can and should call out shitty business practices designed to exploit gambling addiction to make you play when you don’t want to. I’m not equipped to assess whether CS is designed that way, but gaming in general is not predatory and addicting in this way.

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5 points

assess whether CS is designed that way

It isn’t. There’s no grind to get better weapons so that you can remain competitive with other players and no paid lootboxes that give you an early advantage. You start out with the standard set of weapons just like any other player and that never changes. The only addicting thing about the boxes in CS2 is that they look cool but I’d say that that’s more on the player to decide whether they want it or not.

It’s like saying providing the ability to paint your car is an addicting business practice, which I don’t really buy. This is not the same as pay-to-win and the distinction should be made here.

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-1 points

You get no advantage from the battle passes in Street Fighter 6 either, but they’re still designed in such a way to keep you chasing the rewards. It can be scummy without being pay to win. But again, I don’t know what hooks CS2 has. Last I played CS:GO was when it was $15 and had no microtransactions.

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