AMD users should think twice before installing driver update 23.10.1.
Yes… honestly, imho, any game that’s competitive should either embrace “cheating” and design its gameplay to be as transparent as chess (ie… make it ok to be tool-assisted) or be designed around controlled environments that forbid using tools like that.
Anyone who doesn’t want to surrender to a controlled environment (whether it’s in the form of some kernel-level control or VPN / Stadia-like platform) should just look for coop games.
It’s sad that FPS have evolved towards the competitive landscape… to me, the best experience in the original classic Doom was coop mode. Yet Doom Eternal, at most, only supports some wacky asymmetric team deathmatch.
Doom did have networking, using IPX. You had to start the game with a parameter from the DOS commandline. Like Quake, the maps had special player spawn points & items for deathmatch too. The term “deathmatch” was coined by the Doom game mode.
However, there was no frame interpolation in the original Doom, instead, there might be a latency in the inputs. The game state only advances when all players have sent an update for that “tic” (1/35 of a second), so the game might be laggy for everyone if the connection from one of the players is slow.
But multiplayer back then was mostly for LAN parties. At least in my area. I didn’t even have an internet connection at that time, personally. In fact, even during the Quake age, I was only able to play on LAN… and I still liked coop better.
Even co-op games have lots of cheating but the nature of the game means the cheating affects people who don’t want to cheat less. They aren’t directly subjected to it, it’s still a problem though, the cheating still affects things like the game economy and player perception of the game.
Yes, what I meant is that cheating becomes irrelevant in coop, not that it doesn’t exist.
If a game has an economy that makes some players richer than others (like say… in many MMOs), and you actually care a lot about being rich in that universe, then it’d starts being more of a competitive thing and less about coop… a game can be competitive and be PvE.
Even singleplayer games can be competitive if you make it about beating your friend’s “score” or speed… almost anything is susceptible to speedrunning.
I guess the question on coop vs competitive is more about what are the goals of the players. If people play games to have a fun time, or if it’s because they want to have some way to prove themselves they are good at something :P