Well I definitely am glad to hear that! Yeah the situation is just unfortunate, as there’s really nothing I can do for the users who are getting the issue - since as you’ve seen, Caffeinate is already really light on RAM usage (which would normally be one of the only ways to try to remedy the issue as a developer, from what I can tell).
In the end I just decided to keep it compatible for all mobile devices, though I did consider adding a “compatibility warning” type of banner to the app or a one-time notification for devices that had a small amount of RAM. Eventually the emails stopped coming in about it though so I figured either the problem ended up resolving itself as updates to the platform occurred, or everyone who was going to run into the issue already ran into the issue. I’ve pretty much considered the app to be feature complete now, short of any Android changes that break it (such as when notification channels was introduced, followed by full-on notification runtime permission requirements).
You said the app is feature complete. But, if you find the time and energy to spend. You can probably try to add a dark theme that utilizes the “follow system” theme setting. And later if desired material you theming support. Otherwise, it does the job and is good as far as it can go.
Dark theming is definitely a fair point, I’ll definitely need to have a look into that.
Material You support is probably going to be out of scope though, as I feel that would be making it complex for the sake of being complex.
I do want to learn more about the Material You API that being said.
Hey, I read the top review of a samsung user. Even in my own testing, the app doesn’t appear to extend the screen timeout on samsung. It locks out after the default timeout.