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-9 points

Alright look, I’m not going to argue about who said what because we both know what we said and it is unrelated to the topic at hand.

The reason the windows amd driver is bad is not due to performance, it is the very same reason why the proprietary driver is bad on Linux, it is horrible reliability.

There are circumstances where they trade blows and circumstances where they perform similarly. If you really want to compare the two based on OS alone, you need to compare the equivalent drivers which is the proprietary one.

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7 points
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We’re already not doing an apples to apples comparison here because we’re comparing WINE+DXVK vs DirectX. Comparing the OS itself isn’t that interesting, at least from an end-user perspective, what is interesting is comparing the typical user experience on both platforms. As in, no tinkering with stuff, just installing in the most obvious way.

Valve is optimizing for that typical user experience on their Steam Deck, and that translates to the desktop fairly well. They’re not really doing the same on Windows, so it’s interesting to compare devs+manufacturers optimizing stuff on Windows vs the community+Valve optimizing stuff on Linux.

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-6 points

Why would not comparing the OS itself be interesting? That is literally the foundation of everything you are seeing on the screen.

You also can’t just compare WINE+DXVK to DirectX, because you can actually use DXVK on windows. If the video title was “directx vs dxvk” then that would be totally fair, but it is not, it is called “windows vs linux”. I’m simply trying to say that the vast majority of games are not going to see a 17% increase in GPU performance, your biggest boost is going to lie with CPU bound games because it is the truth.

The only time you’ll see a game perform better on a GPU on Linux is when the game has a native version, and even then that only applies if they actively develop that version, many games are not actively developed and are even a few versions behind.

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7 points

Because regular users aren’t going to be changing drivers based on the game, or doing a ton of system-level configuration to get a bit better performance.

So it should be defaults vs defaults.

If we want to compare OSes, we should do targeted benchmarks (Phoronix does a ton of those). There are far more interesting ways to compare schedulers than running games, and the same is true for disk performance, GPU overhead, etc.

you can actually use DXVK on Windows

How many people actually do that though? I’m guessing not many.

“Windows vs Linux” is comparing the default experiences on both systems, and that’s interesting for people who are unlikely to change the defaults (i.e. most people).

The only time you’ll see a game perform better on a GPU on Linux is when the game has a native version

That’s just not true, as evidenced by this video. If you take the typical setup on Windows vs the typical setup on Linux, it seems you get a 17% average performance uplift on Linux on these games.

That doesn’t mean Linux is 17% faster than Windows, nor does it mean you should expect games to run 17% better on Linux, it just means Linux is competitive and sometimes faster with the default configuration. And that’s interesting.

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