So, levelling in TES has had someβ¦ interestingβ¦ design choices over the years, from the weird counterintuitive attribute-maxing minigame of major and minor skills in Morrowind and Oblivion, to the much simpler but arguably less-interesting system in Skyrim. And then thereβs the contentious issue of level scaling getting its oar in, too.
What would you personally like to see implemented? Where does modern game design stand on the issue? Is skill-based levelling still a sensible idea, or should we be looking in a different direction? (Generic XP? Something else?)
Itβs not necessarily what youβre doing that makes it stupid; itβs that you can craft 100 daggers so much faster than you can swing a sword 100 times or cast 100 spells and gain roughly the same βXPβ for it. It just needs to be balanced. Ultima Online, while not perfect, did handle this a bit better than Skyrim with caps and how much gain you got for any particular action. Although, it was also multiplayer.