I have to disagree heavily. RDR2, and GTA5 are completely unreactive and uncaring of the player. Thatâs been my problem with all Rockstar games from the start.
The closest thing to reactive stuff in RDR2 is the goddamn annoying timer that looks at âhow long since last player interactionâ and if itâs been too long, itâll throw at you one of a ten or so random events (woman with a horse, prison escape, etc) to make sure you are engaged.
Rockstar have this thing with their games, there is lots of freedom to do shit that doesnât matter, and there is a B movie inside the game. Never shall the two meet. The gameplay is doing random shit in GTA, and the story is extremely fixed missions with very specific actions you do as you play through this B movie.
Other than progressing the plot, nothing changes in the world. Nothing you do in Rockstar games matter, unless it happens inside this B movie.
I mean, isnât this like something that Rockstar was criticized for like ten years ago? Cyberpunk 2077 is not as reactive as youâd like, but itâs at least on par with Rockstar games.
Whether the NPCs react as well, I canât really argue about since I donât remember GTA, et al, well enough.
Add in your take on the political leanings of several hundred strong company en masse, and Iâm not sure if your take has a lot of points worth the read.
Cyberpunk 2077 is not as reactive as youâd like, but itâs at least on par with Rockstar games.
Wtf, have you actually played both? Like at all? This statement is utterly absurd. The walking NPCs in Cyberpunk literally despawn as soon as you look in the opposite direction to them and then turn back, you can not be serious.