I have recently played 3 games that have forced a lengthy, unskippable tutorial section that runs for several hours of the game, just to unlock the most basic functions like buying the items, customizing features, multiplayer, and even 2-player split screen modes.

For 2 of these games (Armored Core 6 and Gran Turismo 7), the major draw for me was the MP and I havenโ€™t even gotten to check out MP yet because itโ€™s locked out until you get passed a certain point in the progression system. Fuckinโ€™ why do any developers do this? I just wanted to play with my sister but we have to get through most of the fucking game before we are allowed to do the multiplayer modes. Such bullshit.

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Iโ€™m not really talking about powers or skills your character can get; Iโ€™m talking like being able to get into multiplayer, or the settings, specific game modes, etc.

Using GT7 as an example again, you canโ€™t even get to the settings page until you have gone through a very niche โ€œtutorialโ€ race mode that is unlike the rest of the game, and also sit through a 20 minute unskippable cutscene (which plays everytime you run the game unless you go into the settings to disable it) before youโ€™re presented with the main menu screen.

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5 points

I mean, arguing against unskippable cutscenes or misrepresentative tutorials is basically like comedians pegging on airline food.

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Airplane food is actually more palatable than unskippable 20 minute cutscenes, IMO.

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