And readily available resources. No need to put effort into space saving tricks when space is so easy to come by
Plus downloadability. If you don’t plan to play a game for a while, you can delete it and free up space, and have the ability to download it later.
Plus, expandable storage. If a player wants more space, I think that everything out there today is expandable, even consoles, without replacing existing storage. If, say, 10% of the player base wants to keep a larger library downloaded than their console’s internal storage can handle, and the base console doesn’t have enough space, they can just throw another USB drive on the system.
I guess maybe for portable devices, it could be obnoxious to carry the storage around.
Nah, portable devices use portable storage. The space available in microSD is nuts
If by nuts you mean, a very modest low single digit terabyte range. Which, according to the game sizes cited in the article could only hold around 6-10 games per terabyte. Given the way games tend to disappear from online sources over time, that doesn’t seem like enough space to me to really keep all those digital purchases. I guess if most of them will become abandonware eventually anyway when the companies shut down their servers, it hardly matters.