My friend and I are looking to make a game and the general consensus has been that perforce is still better than git LFS, so we’re setting up a perforce server. What is it about SVN and perforce that you miss? I’ve only ever used git professionally for VCS so I’m finding perforce’s always-online and exclusive-checkouts model just very strange (though I understand the need for it when working with binary files).
Perforce is great for dealing with media files, artists can actually use it without producing 500 variants of -new-old-2022-final-dontuse-revised-1.1-2023 filenames (I AM NOT JOKING.), and it doesn’t slow down with a lot of media like git does (which has to check out the entire history). Since usually only one artist touches a file at a time, locking doesn’t slow them down.
Subversion’s kind of the same for devs. There’s a single source of truth, merging and branching is a lot easier, but it’s less possessive about files. You can do media in it, better than git, but not as nicely as p4. I have seen the -new-old filenames end up in svn, but if you delete a file and commit, it goes away.