They could have easily crammed the Steam Deck full of stuff to make it hard to use for piracy - locking down everything, making it usable only to play games you legitimately own, force you to go through who knows what hoops in order to play games on it. That’s what Nintendo or Apple or most other companies do.
But they didn’t, because they realized they didn’t have to. It’s 100% possible to put pirated games on the Steam Deck - in fact, it’s as easy as it could reasonably be. You copy it over, you wire it up to Steam, if it’s a non-Linux game you set it up with Proton or whatever else you want to use to run it, bam. You can now run it in Steam just as easily as a normal Steam game (usually.) If you want something similar to cloud saves you can even set up SyncThing for that.
But all of that is a lot of work, and after all that you still don’t have automatic updates, and some games won’t run this way for one reason or another even though they’ll run if you own them (usually, I assume, because of Steam Deck specific tweaks or install stuff that are only used when you’re running them on the Deck via the normal method.) Some of this you can work around but it’s even more hoops.
Whereas if you own a game it’s just push a button and play. They made legitimately owning a game more convenient than piracy, and they did it without relying on DRM or anything that restricts or annoys legitimate users at all - even if a game has a DRM-free GOG version, owning it on Steam will still make it easier to play on the Steam Deck.
Valve is one of those companies that I genuinely believe makes a strong argument for ethical capitalism being possible. Sure, they have some shitty things, but overall they do treat developers and customers reasonably well, they provide hardware and software that is easy to use and non-abusive (not filled with spyware and data harvesters, doesn’t use advertising, is well maintained, etc.). If we could obliterate all of the other major conglomerates and replace them with people/companies that understand that you don’t have to be a massive pile of shit to make money the world would be better off.
Valve is not publicly owned, I don’t think you can equate commerce to Capitalism.
Commerce conducted in a capitalist economy is inherently capitalist. Being publicly traded is not strictly required, though it might be the most common form of corporate structure under capitalism. Individuals, partnerships, privately-held and publicly-traded companies can all own capital. Valve’s assets are not owned by a government, its business decisions are made privately and it operates in a free market. Those three factors are pretty much the definition of capitalism.
Exactly. Free Market ≠ Capitalism
https://doctorow.medium.com/capitalists-hate-capitalism-6406089e2118
Valve argued in court that you do not own any title in your library and that they are a subscription based service. That’s not very ethical.
Is that not true though? As much as we hate it, until you get given some transferrable proof of ownership of the game (like an NFT) and ability to play without being tied to one service, it’s the unfortunate reality of online game services.
It’s easy to go buy a physical game but when it’s online, you don’t own anything - yet
It’s true. Pragmatically speaking if you don’t have access to the server software you can’t play it if the servers go down, and besides reverse engineering or the goodwill of the developers I’m not aware of any games with online components that continue to be playable after their servers are taken down.
Fundamentally I don’t really know how it’d be viable to truly “own” a specific copy of something, when it’s always possible to make infinitely many copies of it. Any such “ownership” is at best essentially just conceptual, aside from perhaps the legal right to annoy other people about the copies they are in possession of.
So instead my personal take is that I’d rather everything just be offered DRM-free. I don’t necessarily need transferable ownership as much as I just need proper and guaranteed access under my own control after I purchase the product.
sure they have done some shitty things
Here’s to throwing the baby out with the bathwater I guess
I can agree that Valve has done some good things, such as making digital distribution go big, making indie games viable, and doing a lot to advance gaming on Linux.
But I’d also argue that that doesn’t obligate me to spend money to patronize them, particularly when I can get a better (by virtue of being DRM-free) product elsewhere.
You never owned any software, even before valve. All you ever purchased was a license key that could be revoked at any time.
That isn’t a problem made by valve, it existed far before the whole company was even founded. The underlying issue is the way digital mediums are licensed and the corresponding copyright laws.
That’s not really true. I still have physical media that I’ve purchased as a teenager. That’s not a license key that I own that’s physical media. It was independent of any licensing servers or anything like that. Digital media licensing didn’t really start taking effect until about 2010ish en masse. Prior to that most streaming services like Netflix weren’t really streaming services as internet infrastructure didn’t quite exist to that degree yet.
They also forced developers to never price lower on any other platform than steam as a condition fire selling on steam. Which is not only unethical, it’s illegal. Also the secret hardware changes to steam deck which people usually try to justify, but was shady no matter what.
That’s not entirely true. Valve forces devs to not sell Steam keys lower on other sites without also going on sale on Steam in a reasonable close amount of time.
I know it sounds the same at first, but it’s a drastic difference. You can generate as many Steam keys as you like and sell then on other sites, Valve won’t see a single cent from these sales. They however still provide their online services and servers for free for all those keys sold on other sites. It is quite reasonable that they force you to match prices since they literally are losing money (albeit not much) if you sell on other platforms. And I don’t mean lost sales, but infrastructure cost.
And additionally is this rule pretty much never enforced. AAA studios have special deals and indi devs aren’t worth the hassle.
They would probably have issues with publishers if you actually owned the titles.
It’d probably make them very heavily liable if for some reason Steam shut down, they had to make something unavailable for some reason, whatever.
This is exactly what happened actually in one of Valve’s court cases. It wasn’t that Steam went down, but rather the user was permabanned. When that ban happened he lost access to his game library. However, he had purchased those games so he argued successfully that he had a right to download what he purchased. Valve attempted to argue that they were a subscription service so that they would not have to provide anything to him. In the end since he won the case, he was allowed to download what he purchased. I’m sure that created a weird situation for those publishers and I’m not sure whether or not Steam had to remove the Steam DRM prior to allowing him to download.
I’m not convinced that Valve will go down the tubes when Gabe shuffles off this moral coil (praise gaben may he live a thousand years). It would require a strong company culture that believes as he does that piracy is a service issue and is thus willing to adhere to his vision in his absence, but that can happen in a privately held company if there’s a strong succession plan in place.
Now, if Gabe dies and Valve goes public, then it’s pretty much over. Platform monetization, proft-taking and short-term thinking would enshittify Steam in short order.
Damn I hope they become a worker collective.
“We just care about providing for our employees, keeping the servers running, and stashing away a percentage in a rainy day fund”. Employees having debate on whether to hire a translator or build a breastfeeding room this year. Some saying why not both?
Came looking for this.
Get rid of Gabe and put in the Unity board, and we’ll be paying extra for every Mb we download…
since the alternative is being kicked out at 18 without anywhere to go or money.
More like socialism. Valve is privately owmed company that is run like half-company half-coop.
This.
Their strength comes from having zero management and all projects are born and lead by the devs themselves. As close to communism as you could get in a capitalistic world. It does come with some problems but they’re totally manageable - like having a strictly homogeneous workforce (which, one could argue, isn’t a bad thing)