Why would the odds change if the ratio of cards are the same? You don’t just build a large deck with filler.
According to a quick google, you can only have up to three of the same cards in a Yu-Gi-Oh deck. So you can’t keep the ratios the same.
I don’t play Yu-Gi-Oh, but I play Magic, and it’s similar there, but you can have up to four of any card.
I imagine most trading card games are like this, otherwise you could just make a deck of only the most OP card or something. Not exactly fun to build, or play, or play against.
When did magic introduce that rule it’s been ages since I’ve played, I also imagine that doesn’t apply to land, so you land to monster ratio wouldn’t change.
And I believe those rules wree introduced to yugioh after this debacle, I could be wrong. But it’s not about the individual cards, you need monsters/traps/energy ratios. Those odds wouldn’t change.
I started playing during revised, specifically with the Fallen Empires expansion, and thought that the 4 card limit had always been a part of the game. I looked at my Pocket Players Guide from around that time and could not find that rule. After a little bit of research I ran into this comment on reddit, https://www.reddit.com/r/magicTCG/comments/2jxr9z/comment/clh3ip7 which seems to have an answer although their source linked no longer works. In 1996 the mirage rule book has the 4 card limit listed under “house rules” and in 1999 the Sixth Edition Comprehensive Rules Document has the 4 card limit listed as rule 100.2
Again unfortunately the link to that document is broken so we can’t be 100% sure, but it seems the answer is sometime between Mirage in 1996 and Sixth Edition in 1999
Four card limits were implemented in the 1990’s; I remember it when Ice Age was released.
It doesn’t apply to just basic lands, yeah. But any special lands you can only have 4. It’s been a rule for as long as I’ve played (since 2017), but I do know it wasn’t a rule at the start of the game. I think they added it pretty early on though, as a response to people making decks out of just channel and fireball for instant wins.
And, sure, you could keep the ratio of card types the same, but while I don’t play Yu-Gi-Oh, I have to imagine there are some cards better than other cards. So to make a deck that big, you’d have to include cards that just aren’t as good. Playable, sure, but I can’t imagine it finding its best cards consistently enough to be competitive.
I will admit that I didn’t start playing M:TG until Revised came out, but the limit of 4 of one type of card (excluding land) has always been in the rules. My brothers and I would make ridiculous decks at first, but we always only had four of any given spell card.
IIRC the minimum deck size was 40 or 60 cards