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11 points

So, 17k loose “if” statements defining if some single sentences will pop up during the ending scene.

  • if player has killed love interest -> And the love interest remained dead
  • if player has killed love interest AND ressurrected -> And the love interest died, but got better
  • if player has NOT killed love interest -> And the love interest never died, just as their love

etc etc

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1 point

Nobody said that. It is a nonsense number.

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1 point

You don’t even need that many ‘if’ statements. If you’re stringing together a sequence of cause and effect binary decisions (as so many RPGs are wont to do), then you only need 14 of them to get over 16,000 possible combinations!

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1 point

17000? Try 14. 2^14 is 16384.

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