“Online games will now be banned from giving players rewards if they log in every day, if they spend on the game for the first time or if they spend several times on the game consecutively. All are common incentive mechanisms in online games.”

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This doesn’t necessarily apply to multiplayer games though: the free-to-play part of the playerbase is there to pad the numbers and ensure queues are short (if it’s a match based game), cities are lively (if it’s a MMORPG), etc.

If the developer can’t appeal to those too, then you’re left with a ghost town of a game that can’t appeal to the whales either.

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