From the opinion piece:

Last year, I pointed out how many big publishers came crawlin’ back to Steam after trying their own things: EA, Activision, Microsoft. This year, for the first time ever, two Blizzard games released on Steam: Overwatch and Diablo 4.

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-10 points

Maybe steam keeps winning because they’re not actively screwing over their customers

Idk, they are kinda screwing over the publishers. But that doesn’t impact the users buying the game, so they don’t care. Which I guess the percentage they take is worth the value they bring, given so many keep selling on steam.

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22 points

Genuinely curious but how are they screwing over the publishers?

I’m especially curious how that can be true along with the seemingly contradictory conclusion you came to in your last sentence.

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-3 points

Steam gets something to the tune of 30 % as their fee.

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1 point

30% is industry standard from Apple, Microsoft, Google, Sony, etc.

Steam taking 30% is nothing out of the norm

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-7 points

It’s just a pretty ridiculous cut for steam. Steam gets 30% of every transaction.

But I was saying that I suppose the extreme cut of 30% must be worth it since so many developers keep coming back to steam. But that also could just be because they have such a monopoly that users don’t want to switch DRMs.

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19 points

You people need to watch the GDC Talk by the spiderweb software indie dev from like half a decade ago. He said, loud and clear, that the 30 cut is great and worth it for what he gets. Sure, lower cut is always nice, but let’s not be stupid and say that the devs don’t get their money’s worth.

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