I’m like that because:
- I need a hobby
- weird history with programming, but never actually liked any programming language enough to have a real project.
- now I found a niche language* that I like but so far it’s just not where I want get started (one example, still no bindings for Godot 4)
- Ray almost tricked me into making a framework for a framework but I saw right through that
- personal issues
*=Nim
Never worked with nim or godot, but it is able to call c routines? So I guess you would be able to call to gdnative?
Likely isn’t gonna be beatifull, but it should work.
It’s something like that, but way beyond me so I couldn’t get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn’t even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I’d probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I’d rather wait.
Right off the bat no Godot 4 bindings at least that I’m seeing in search, so that problem persists.
I’m not quite sure on style but I want a jack-of-all-trades language (speed, ease, capability, options, platform options etc) and that’s a high bar. Nim seems like an outlier from everything I can see.
Actually no, some of the Haskell syntax stuff I’m seeing it making me mad.
Alternatively, it’s a dirty language, but PHP is supremely usable.
The truth about programming is that the language isn’t really that important, they can all be translated back and forth and the choice of what to use is usually made for you.