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274 points

Replacing physical controls with touch buttons continues to be an incredibly dumb idea. Luckily several other manufactures who hopped on the trend are realizing it was a bad choice.

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24 points

It’s great for Tesla, for one reason - modularity.

If your input/control has a physical button, that immediately needs independent wiring, assembly steps, A THOUGHT OUT PRODUCT DEVELOPMENT PLAN, another BoM item to build the car/widget, and usually markings that limit its use for other functions (present and planned).

Tesla can bury controls and change interfaces as much as they like on the main touchscreen, or even add new features. It’s still trash for driver usability except when parked for all the obvious reasons, but hey they get to ‘push’ new features over cellular networks as they’re developed. Y’know, instead of selling a complete product in the first place.

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30 points
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If your input/control has a physical button, that immediately needs independent wiring

No it doesn’t. It just needs a PCB and a microcontroller connected to a CANbus. And that’s what we’ve had for decades.

another BoM item to build the car

I don’t really understand this either. Like yes, it is, but if we’re taking that approach, why not remove the door panels? And the trunk liner? And that pesky center console? Oh what’s that, these are all valuable features of the car?

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-1 points

Wiring/PCB header or connector/common data hub yes - but my point was that has to be thought out ahead, and cannot be modified afterwards in the same way touch screens can

BoM complexity and cross commonality is a challenge in manufacturing. It’s why we see all these ‘global platforms’ among automakers trying to build one unibody core subframe for all or most of their cars, adding different panels and roof assembly for an SUV or sedan respectively. Fewer parts to stock and build is a cost saving (for the manufacturer, don’t expect them to pass that saving along) - same with tactile controls.

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2 points

Wiring/PCB header or connector/common data hub yes - but my point was that has to be thought out ahead, and cannot be modified afterwards in the same way touch screens can

BoM complexity and cross commonality is a challenge in manufacturing. It’s why we see all these ‘global platforms’ among automakers trying to build one unibody core subframe for all or most of their cars, adding different panels and roof assembly for an SUV or sedan respectively. Fewer parts to stock and build is a cost saving (for the manufacturer, don’t expect them to pass that saving along) - same with tactile controls.

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10 points
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It’s great for Tesla, for one reason - modularity.

Not really as far as the touch controls on the steering wheel goes. The icons are static and can’t be changed, so their functionality is kind of tied to the icon.

As for configuring additional controls for them, it’s exactly the same as if they were physical buttons, it’s all a wiring harness going to the computer either way, what that computer does with the input signal is not any less configurable for a physical button. The limiting factor is the static icon, not whether it’s touch/tactile.

In regards to selling incomplete products, this is unfortunately not even limited to Tesla. All car manufacturers release several updates and bugfixes for new cars, they just can’t send them OTA, they need to get them in the shop. My colleague’s VW ID4 has been in the shop for no less than 3 SW updates to fix various bugs and add basic features such as battery preheating for DC charging, it fucking shipped without that!

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113 points

Is nobody gonna mention this horrible KITT steering wheel?!? That damn thing is dangerous.

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-25 points

Ever seen what real life F1 car steering “wheels” look like?

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-2 points

Not sure why you got down voted so much. Yeah those “wheels” look horrible. But I guess they are professional drivers. And all those buttons and knobs!!?

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29 points

They aren’t meant for public roads, just like Teslas.

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9 points

Those are way more sensitive so there is no need to turn hand over hand. The downside is that that sensitivity can be really hard to handle at high speeds.

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5 points

You mean those extremely dangerous, highly specialized cars that require a trained athlete to drive?

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13 points

The funny thing is that they put it on the S/X without changing absolutely anything else, then brought out the Cybertruck with steer-by-wire (where a yoke might actually make sense) and put a squircle on it.

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3 points
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I’m still gobsmacked the Cybertruck is now a thing. Does nobody remember that we were ridiculing the design of that monstrosity 15 years ago?

Like it disappeared for a while, and now it’s suddenly in production with no changes, nearly two decades later? I feel like I’m from a Mandela universe.

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122 points

Yeah round wheels are not a fuckin style choice. It’s so you can grab it anywhere in any situation. This steering wheel looks fuckin deadly

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25 points

They are the worst drivers by infractions. Dead wheel is a culling tool.

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13 points

The only way a yoke would make sense is if it was drive by wire and could vary the ratio of the wheel dynamically depending on speed.

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12 points

It’s a yoke because top tier race cars use yokes and Elon thinks his teslas are that for some reason. Completely disregarding all the setup and engineering race cars have that make a yoke the more viable option than a wheel…

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7 points
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They also don’t ship with the yoke by default anymore, the default is a regular round one and have been for a while.

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2 points

I am a Knight Industries 2000 with a 1000 megabits of memory and a one nanosecond access time.

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3 points

As a user experience designer, we were having this discussion 15-20 years ago.

I’m so glad everything we brought up at the time was completely ignored. Warms my heart.

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