Screens keep getting faster. Can you even tell? | CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to woā€¦::CES saw the launch of several 360Hz and even 480Hz OLED monitors. Are manufacturers stuck in a questionable spec war, or are we one day going to wonder how we ever put up with ā€˜onlyā€™ 240Hz displays?

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16 points

Alright. I didnā€™t know, thanks. Though the human motion blur is vastly different to camera blur in my experience. And games that have motion blur look really unnatural.

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4 points
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More realistic blur smudges things based on how the object is moving rather than how the camera is moving. For example, Doom Eternal applies some blur to the spinning barrels and the ejected shells on the chaingun while itā€™s firing, but doesnā€™t blur the world while youā€™re sprinting.

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2 points

Yup this is called per-object motion blur and is more common in modern games. Iā€™m still not that big of a fan but Iā€™ve heard good things about it from other high framerate enjoyers

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4 points

I donā€™t know if there is scientific proof that every human experiences ā€œmotion burā€ the same way. I would bet not.

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