Support WebGPU on Android, use of DXC for shader compilation, timestamp queries in compute and render passes, default entry points to shader modules, support display-p3 as GPUExternalTexture color space, memory heaps info, and more.

You are viewing a single thread.
View all comments
1 point

https://kbin.social/m/androiddev is more appropriate for this type of post.

permalink
report
reply

All about Android

!android@kbin.social

Create post

Developers can subscribe to m/androiddev

Community stats

  • 1

    Monthly active users

  • 62

    Posts

  • 64

    Comments

Community moderators