I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.

So which games have tools/mechanics to ease the GM job, and which are these.

For this discussion I would focus on the game itself, rather than on method used by groups.

Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive

You are viewing a single thread.
View all comments View context
1 point

Tangent: It’s kind of a peeve of mine when like part of the group is doing standard RAW D&D move 30’ and attack, and part of the group is doing like “can i make an acrobatics check to run on the wall, then athletics to jump next to the orc, and a perception check so i know which of his hands is likely to be dominant, and then stab him in that hand???”

I’m usually in the first group, and I’m annoyed that Bob is over there spending thrice as long. Just say you cast firebolt and let’s keep this going, bob. If you want to play a game that has rules for engaging with the scene, I’d love to play Fate. I’d even try Exalted.

permalink
report
parent
reply
3 points

The worst thing is Bob doesn’t know he wants to play something other than D&D.

permalink
report
parent
reply
1 point

I sincerely do not know how you people can meadure space and time in your games. Like what the fuck is 30 feet? What are 6 seconds really? it sounds lile a shit quantity, but is it enough to flourish something? How long is 30 feet? Do I really need measurements and rulers or squaremaps to have fun? Especially as a non american, it baffles me

permalink
report
parent
reply
2 points

I keep this page book marked because it has convenient photos for how far away things are: https://www.prisonpolicy.org/zones/thousand_feet.html

The content is worth reading, too.

permalink
report
parent
reply
1 point

@h3rm17 only use those bits if they make sense to you and your group, otherwise just guess. So many indie games nowadays have a variation on abstracted relative distances to explain how long it takes you to get somewhere or how hard a target is to hit, like hand/close/near/far

permalink
report
parent
reply
1 point

Will try this as well! Maybe move to abstract units will be better for us

permalink
report
parent
reply
1 point

@h3rm17 @jjjalljs 30 feet is about 9 meters, if that’s any help. But given that you’re also asking how long 6 seconds is when that’s the same regardless of country, I’m assuming not?

permalink
report
parent
reply
1 point

Problem with visualizong time and measures, I think, more than that. Like I know what 6 seconds is, but what is really enough for? How useful are 6 seconds? 1 minute? Same with distance, how far it feels to do what?

permalink
report
parent
reply

rpg

!rpg@ttrpg.network

Create post

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

  • Do not distribute pirate content
  • Do not incite arguments/flamewars/gatekeeping.
  • Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
  • Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
  • Do not submit posts looking for players, groups or games.
  • Do not advertise for livestreams
  • Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
  • Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
  • No Zak S content.
  • Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.

Community stats

  • 399

    Monthly active users

  • 364

    Posts

  • 2K

    Comments