My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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4 points

But does it have to be resources? What about unlocking a new character type, that can use different powers?

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3 points
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New characters are resources too. The word doesn’t have to be limited to spendable currencies like “lumber and gems”.

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