When I say “RPG material,” I mean things like statblocks, classes, etc.
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I’ve played what was essentially Traveller but with Fate mechanics. You’d think the hard sci-fi ethos of Traveller would not mesh well with the dramatic engine of Fate, but it’s all in the narration. And Fate is such a great system to deal with things up close and personal, with high lethality and still loads of fun.