Did nobody really question the usability of language models in designing war strategies?

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9 points

It’s a WAR GAME. Emphasis on war and game. Do you chuckle fucks think wargame players should emphasize kumbaya sing dance or group therapy sessions in their games?

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1 point

And a language model, absolutely unsuited for this task, just as much as a lawnmower or a float needle.

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7 points
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If the goal is to win and overwhelming force is an option, that option will always win. On the contrary, in the modern world, humans tend to try to find non-violent means in order to bring an end to wars. The point is that AI doesn’t have humanity but is still being utilized by militaries (or at least that’s what I think)

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