Apple Vision Pro Owners Are Struggling to Figure Out What They Just Bought::Is the Vision Pro for watching movies? Working? Being alone? Collaborating? Nobody knows, really, writes John Herrman.

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11 points

I had a go on a VR helmet and thought it was kind of fun, but at the moment the options seem to be an affordable one that’s infested with Facebook nonsense, or the Valve/Apple ones which are presumably less intrusive but cost a fortune. So I’m fine to just do without until someone figures out how to do it in a cheap, open-source kind of way, like the raspberry pi of VR helmets.

That might not even be possible, but in that case I’m also fine to just do without TBH.

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7 points

I’ve been following Relativty for a bit now. It might be up your alley.

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3 points

Hmm, I have a soldering iron and a 3D printer. You might be right. Thanks for the link!

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4 points

Im really not impressed with the whole concept. Yeah it’s probably a necessary step towards an actually simulated reality but wearing a clunky headgear while running into my living room walls is just not appealing at all to me.

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8 points

It strikes me as a mostly non-technical problem. As a method of interfacing with computers/games it just doesn’t offer anything that useful and runs into a lot of practical problems that won’t magically get better with faster processors or smarter software.

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1 point

I like it for stationary games, such as flight and racing sims, or rhythm games like beat saber. The ones where you do a bit of walking around tend to result in finding walls and furniture too quickly.

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2 points

I need the tech to get way further before I seriously consider it. Give me proper AR in glasses that aren’t significantly larger than the ones on my face right now and I’ll be listening intently.

On the VR front I still also haven’t found productive uses, I just don’t need it for work and while I did think some of the games were fun not enough to justify getting one when I can already game on Xbox or PC…

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1 point

HTC Vive and Bigscreen Beyond say hello.

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