I’m not able to understand why Vulkan was removed from the Hyperbola project? What is not open source about this project?
They don’t seem to care that much about performance unless it means reduced powet consumption.
Looks like their main reasoning for dropping vulkan was: 1. it has too many dependencies, which violates their principal of minimalism, and 2. it’s not backwards compatible enough for their arbitrary definition of backwards compatibility. I guess it should support hardware back to the very first gpu, but also have less dependencies