And how dead and devoid its updates have been, with a robust and full shop?
This is still pretty vague. Compared to previous diablos pre micro transactions, are there more or fewer updates? Were all of the expansions pay?
Do you grasp how poorly your argument looks when youre having to bring up iphone games as your shining example?
I’m sorry but I didn’t realize that these massively popular games don’t count. Can you give me the criteria for what counts so I don’t make the same mistake in the future?
Compared to previous diablos and other current arpgs, with normal expansion and base game content. Or are you saying you havent seen the constant content complaints about this game since its launch?
You have to be joking. You are genuinely surprised that clash of clans, the microtransaction king of store over content isnt a good example? The game series that is the punchline of in game purchases? Maybe try games not known for being the biggest cause of this problem