I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when youβre near a hostile mob.
The games where the music is just a combination of things based on whatβs going on, however, are fucking dope as hell. Itβs not something I see (erβ¦ Hear) all that often though which is disappointing.
Itβs awesome when you notice that you can affect the music thatβs playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just βthe music is this now because youβre fighting.β