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12 points
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Well this update is dumb.

The game automatically selects your character in cutscenes now. For example when going to talk to Kagha for the first time you will automatically talk as your player character and not whoever might be your face. In this case my PC is a fighter and my face is Astarion as a lore bard. Needless to say I’m a little miffed that Arabella dies just because I can’t use my face to do his job.

So if you’re not playing a charisma character don’t even bother making one of your other characters a charisma character.

Edit: Also hide party now hides the whole party even when you are separated from everyone in a different group. That is kind of silly since it used to work that anyone grouped with you would hide if you hit hide party instead of the whole group. This was useful for two rogues cruising around. Now you have to use the hide button instead and do it for each individual you want to hide.

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13 points

Seriously? That’s ridiculous. Part of the joy of D&D is having a varied group that can solve problems in different ways. Making everything about the player character is just stupid.

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8 points
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Making everything about the player character is just stupid.

Agreed.

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6 points

I think BG3 looks to satisfy both normies and D&D players. Myself i rather want this to be a thing but frankly it could had just been a setting somewhere so it could work for everyone

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11 points

I admit, I really preferred how Owlcat’s Pathfinder games handled this, where skill checks are automatically taken by the party member with the highest relevant skill. Say, if a Persuasion check appears in dialog, the roll is made by the character with the highest Persuasion skill, without having to swap to that character. If a Strength or Agility check appears, the character with the highest stat makes the roll automatically.

There should at least be an option for this in BG3.

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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