I know this is a long stretch. But somehow I really want to try and see if I can run VRChat on my SBC (Orange Pi5, RK3588). So far I got the basic setup working (game starts executing) and what I did is as follows. But it always fail to initialize Direct3D 11:

  1. Download and install Proton and VRChat on my Linux PC
  2. SCP the entire steam folder to the SBC
  3. Install box64
  4. Try starting the game by running
  5. It crash due to the driver not supporting Vulkan. Thus DXVK fails. (see attached image)

I have tried to use WineD3D and follows the Notes about Unity game emulation section on box64. But in the console it shows D3D11 fails to init then Unity exits.

Is there any way I can get around this besides using llvmpipe?

Kernel: Linux 5.10 CPU: RK3588 GPU: Mali G610 GPU Driver: Panfork (Mesa 23) OS: Ubuntu 22.04

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4 points

VRChat hardly runs on mid-range desktops, I don’t think you will have much luck emulating on ARM

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1 point

Man vrchats “optimisations” what a joke that is, my rx6700xt get’s 45 fps, but on cyberpunk raytracing Ultra settings 60fps

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1 point
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1 point

How did you get raytracing running?

I got a 6700xt but the raytracing options blocked out for me.

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1 point

It’s still s bit buggy but u can find a steam command that let’s u enable it in launch settings, but I recommend ah? Either waring for mesa 23.2 or idk still new to linux, waiting for Ubuntu to upgrade the mesa drivers so I can hip rt in blender

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