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1 point

My qualm is all of the visual artificing I see. Maybe it’s just the games I play, but there are some pretty bad graphical glitches that bother me, and the frame timing is off or something because it makes the game feel less smooth. Part of the smoothness is probably the relatively weak CPU in my laptop. But even on my desktop the frame pacing doesn’t feel the same as native.

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5 points

I think preferring a lower-than-native resolution over DLSS as a blanket statement is a bit of a wild take, but there can definitely be problems like artifacts, especially in certain games. I’m playing RDR2 at the moment and the TAA (which is forced to High with DLSS) is poorly implemented and causes flickers which is definitely annoying, as an example. I played Alan Wake 2 on an older laptop that barely ran it and I definitely noticed artifacting from DLSS there, though in fairness I was demanding a lot from that machine by forcing it to play AW2.

Frame time will of course be impacted so if you’re playing something really fast and twitchy you should stay away from DLSS probably. It’s also less bad if you don’t enable Frame Generation. Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.

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1 point
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Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.

In most cases DLSS actually reduces your input lag because you’re getting a higher framerate. Not sure what you’re talking about.

https://youtu.be/osLDDl3HLQQ?t=219

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1 point

Might be just frame generation I was thinking of.

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2 points

I’ve had a horrible experience with fsr, but dlss I haven’t noticed a single issue and always turn it on

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1 point

dlss

I tested it in BG3 and it didn’t work very well with trees and other small objects.

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0 points

DLSS has nothing to do with the frame timing. DLSS also has very little, if any, visible “graphical glitches”.

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