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7 points
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Iā€™ve attempted to do public-facing technical support for a game and dear Christ youā€™re spot on. I love people for wanting to engage with something Iā€™ve spent a substantial part of my life putting together and trying to make it run okay, and am sympathetic to people feeling frustrated when technical issues prevent them from fully enjoying an early access game. Early on when the community was small I had a great time shitposting with the players, but once we hit release the environment turned toxic pretty much overnight as the community suddenly grew.

But like, none of them know how hard we crunched to get even a playable version of the game out, nevermind one thatā€™s playable on the lowest of netbook specs. None of em know how complicated the system is thatā€™s breaking preventing them from logging in, that thatā€™s not actually my area of expertise and that Iā€™m just feeding them information from the matchmaking team who are all freaking the fuck out because this is the first time weā€™ve tested this shit at scale. None of them know that we were getting squeezed by our publisher, who wanted us to do a progression wipe that we didnā€™t want ourselves, but like they control if the game gets shipped at all soā€¦ not really a choice there. And we canā€™t admit any of this because accusations of incompetence come out pretty early, tend to stick around, and leave devs very little room to make bad decisions (which happens a lot!)

And like, being trans now on top of that? Hell no, Iā€™m never touching a public server again if I can help it. Slurs and mistrust were already flying before, I canā€™t throw myself in front of that bus again. Iā€™m gonna miss it because I cared a lot about connecting with people playing the game and for a while found a lot of joy in responding to bugs and fixing individual system issues and integrating into the community. And there were some amazing people who were great to talk to that I really missed when I left. But the inherent abuse that comes with that gets so overwhelming and it drained my desire to even work on games at all for quite a while.

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2 points
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I totally understand this. I used to do CM work and support stuff, and took the first chance I got to switch to a technical role.

It takes a special type of person to not be permanently fucked up by some of the stuff that gets said and done. I have the utmost respect for the CMs that are able to brush that stuff off over and over again. Cause I sure as shit canā€™t

Especially the bit about publishers making bad decisions and being unable to even talk about it. That stuff hurts

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