You are viewing a single thread.
View all comments
15 points

actually had a great time with D4’s story.

the service game elements detract from replayability though.

permalink
report
reply
4 points

The level scaling absolutely ruined that game. It had so much potential, too…

Whoever at Blizzard decided it’d be a good idea to not get more powerful with every level needs to be slingshotted into the sun

permalink
report
parent
reply
3 points
*

So I totally agree, the game just getting harder every level made it rather unenjoyable grinding my character to lvl 100 last season. How else could Blizzard have done an open-world Diablo game, though?

permalink
report
parent
reply
3 points

The same way they made World of Warcraft, I suppose. (That is, until they changed it to be the same as D4) Or the same way From Software made Elden Ring. All they really had to do was stick to the formula they established in the first 3 games, because the map being bigger doesn’t have any bearing on the RPG mechanics or anything. There’s just more walking now.

It’s a lot of work to balance all of the enemies for all of the different types of players, but that’s kind of what I expect when I pay $70 for a game with microtransactions

permalink
report
parent
reply

Memes

!memes@lemmy.ml

Create post

Rules:

  1. Be civil and nice.
  2. Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.

Community stats

  • 9.2K

    Monthly active users

  • 12K

    Posts

  • 275K

    Comments