How does this KEEP GETTING WORSE??
It’s not a question of capability. It’s a question of cost-benefit spending developer time on a feature not many people would use.
Couch coop was a thing because there was no way for you to play from your own homes. Nowadays it’s a nice-to-have, because you can jump online any time and play together, anywhere in the world, without organizing everyone to show up at one house.
It’s a question of cost-benefit spending developer time on a feature not many people would use
Which is super ironic when you look at games that had an obviously tacked-on, rushed multiplayer component in the first place, such as Spec Ops: The Line, Bioshock 2 and Mass Effect 3