““We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff,” Shen said. “I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.””

The quest design team being overbooked and not having time certainly explains a lot.

You are viewing a single thread.
View all comments
24 points

You’d think that the main quest line was one of the very first things that they’d design. Like, before they even started coding. Not something they’d rush at the very end of development.

permalink
report
reply

Starfield

!starfield@lemmy.zip

Create post

Welcome to the Starfield community on Lemmy.zip!

  • Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)

Helpful links:

Spoiler policy:

  • No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
  • Add [Spoilers] to your title if there will be untagged spoilers in the post.
  • Game mechanics and general discoveries (ship parts, weapons, etc) don’t need a spoiler tag.
  • Details about questlines and other story related content are spoilers. Use your best judgement!

Post & comment spoiler syntax:

::: spoiler 
<spoiler here>
:::

Community stats

  • 47

    Monthly active users

  • 376

    Posts

  • 4.1K

    Comments

Community moderators