You are viewing a single thread.
View all comments View context
1 point
*

My brother in christ, what the fuck do you think i’ve been describing then?

Algorithms that use the models/meshes/etc., and not the models/meshes data themselves. Algorithms take up allot less space on the hard drive.

What I see is that you don’t understand how procedural generation works.

I’m a computer programmer. I’ve written that kind of code before (gotta love some Perlin noise). /sigh

As is today, how do you think planetary terrain is generated?

It mixes/matches models (that have meshes, etc.) like Lego pieces to assemble the landscapes/things. If you want more new/varied worlds, you need more models/meshes. The algorithms are not going to create them, its going to just assemble the ones that already exist as files on the hard drive.

Edit: Funny enough, I’m currently downloading the update, all 7.48GB of it. The whole game takes up 14.69GB on my hard disk. I’m going to bet most of the update is the new stations look/variety, and not the logic code for mix-and-matching ship parts.

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 8.3K

    Monthly active users

  • 4.4K

    Posts

  • 92K

    Comments