Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!
Double Dragon on NES had a jump that was impossible to make forcing the company to make a new cart and give refunds.
I didn’t know this. This is obviously why I never finished that game and certainly not because I suck at it.