Any recommendations, warnings or nice strategies to share?

You are viewing a single thread.
View all comments
5 points

Had some friends over on Saturday and played a bunch.

Taverns of Tiefenthal is pretty good, although I think noone really had a good grasp of tracking points. We played the base game (module 1) only, looking forward to the advanced modules.

Then we went for a classic round of Betrayal at Baldur’s Gate and got really lucky on the survivor side in terms of both stats and locations. Which is a pretty common thing in this game, I guess.

We ended with a round of Aeon’s End, which started off extremely brutal (the keep was down to 13/30 HP after 3 turns or so), but was fine as we got into the mid and late game.

permalink
report
reply
3 points
*

The Taverns of Tiefenthal modules make the game a much more rounded-out experience. If you are comfortable with the base game I think it’s pretty safe to just throw in the rest all at once, the individual modules are all fairly simple and make sense together. I kinda wish the rulebook was structured as base for first play and then everything else together instead of piecemeal.

permalink
report
parent
reply
2 points

I picked up Taverns recently on sale and haven’t gotten it to the table yet, but I plan to at our next game night. Any advice for things to watch out for during the first play? Especially from the perspective of teaching it?

permalink
report
parent
reply

boardgames

!boardgames@feddit.de

Create post

Everything boardgames

Please stick to English for posts and comments

Community stats

  • 1

    Monthly active users

  • 277

    Posts

  • 2K

    Comments