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21 points

Is this bait? Because like, you could be rendering, simulating, running virtual machines. Lots of stuff that aren’t web browsers also eat ram

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18 points

Web browsers also eat ram.

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-10 points

90% of which can be paged in the background, it’s not like most people are chronically browsing the web on their phones.

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1 point

it’s not like most people are chronically browsing the web on their phones.

Yes, they do.

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6 points
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I was trying to mention things that weren’t just web browsers. Since it seemed the comment was about programs that use more ram than they seemingly need to.

Edit: There’s like photogrammetry and stuff that happens on phones now!

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6 points

And games!

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2 points

i suppose photo editing would be one? Maybe? I’m not sure how advanced photo editing would be on mobile, it’s not like you’re going to load up the entirety of GIMP or something.

As for photogrammetry, i’m not sure that would consume very much ram. It could, i honestly don’t think it would be that significant.

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3 points

There’s like photogrammetry and stuff that happens on phones now!

No, the photogrammetry apps all use cloud processing. The LIDAR ones don’t, but that’s only for Apple phones and the actual mesh quality is pretty bad.

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-13 points

on a phone? Why the fuck would anyone be running virtual machines on a phone?

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12 points
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My man, have you been to selfhosted? People are using smart phones for all kinds of crazy stuff. They are basically mini ARM computers. Particularly the flagships, they can do many things like editing video, rendering digital drawings, after they end their use life they can host adguards, do torrent to NAS, host nextcloud. You name it.

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4 points

Something like the Samsung Dex app that basically turns your phone into a mini computer with kbm and a monitor wouldn’t bee too bad tbh for most people. Take all your shit with you in your pocket and dock it at home or at work or whatever.

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-7 points

yeah, i literally selfhost a server, running like 8 different services. I’m quite acclimated to it by now. Using a phone for this kind of thing is the wrong device. A chromebook is going to be a better alternative. You can probably get those cheaper anyway.

A big problem with phones is that they just aren’t really designed for that kind of thing, you leave a phone plugged in constantly and it’s going to spicy pillow itself. Let alone even trying to do that on something that isn’t an android. I cannot imagine the hell that self hosting on an android would be, let alone on an iphone.

I could see a usecase for it as a network relay in the event that you need a hyper portable node or something. GLHF with the dongling if you need those.

Unfortunately, if you already have a server, it’s going to be better to just spin up a new task on that server, as the cost of running a new device is going to outweight the cost of just using an existing one that’s already running. Also, you can get stuff like a raspi or le potato for pretty cheap also. not very powerful, but probably more utility, especially given the IO.

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2 points

It sounds a lot more cost effective to get a used mini-pc than a flagship phone for any sort of server stuff.

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2 points
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3 points

Does the JVM count?

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-1 points

thats really funny, but no.

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0 points

you could be rendering, simulating, running virtual machines

On a phone? I guess you could, although 4gb is probably enough for any video game that any amount of people use.

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2 points

People use phone apps for photo and video editing these days. The common TikTok kid out there doesn’t use Adobe Premiere on a desktop workstation.

Phone apps often are desktop applications with a specialized GUI these days.

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1 point
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i mean yeah, but even then those aren’t significant filters, and what makes you think that tiktok isn’t running a render farm somewhere in china to collect shit tons of data? They’re already collecting the data, might as well provide a rendering service to make the UI nicer, but i don’t use tiktok so don’t quote me on it.

Those are also all built into tiktok, and im pretty sure tiktok doesn’t require 8GB of ram to open.

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