Vanguard takes screenshots of your PC every time you play a game. Every time you play a game a function is called to screenshot your PC’s screen, in case Vanguard thinks you might have something suspicious, it screenshots your ENTIRE PC screen (all monitors).
Edit: Not trying to spread false info this was shared to me via a friend and there is other data to back up that this is real https://www.unknowncheats.me/forum/anti-cheat-bypass/634974-vanguard-taking-screenshot-pc.html
https://www.unknowncheats.me/forum/valorant/484475-vanguard-screenshots.html
Many people criticize that, but I can’t really think of any non invasive solution to draw away cheaters, except making specialized device to play the game (sort of PS4 to play one single game only?), but pretty sure it won’t take long for cheat providers to crack it as well… Sadly.
but I can’t really think of any non invasive solution to draw away cheaters
Server-Side Anticheat. The Minecraft community has been doing it ALL ON THEIR OWN for YEARS, effectively.
Pretty sure it’s crazy expensive on a large scale, I don’t think that people will pay monthly fee to keep playing apex/val/insert game. And more than sure these companies will try to force players to pay for it :/ Previously I had a small chat with aimlabs devs about application of neural networks for it (detecting weird patterns and irregularities, that what NNs are good at as well) but as I understood it would be expensive as well since obviously you want to run the model on your backend’s side… It’s and endless war between both sides without silver bullet ATM and I don’t really understand why people are so mad about my comment lol
Hypixel is fucking massive and finances this purely of off cosmetics for the most part, with Hypixel having developed their own custom server-side anticheat solution
Oh, they also don’t use neural networks for this.
Kernel anticheat also doesn’t work, Valorant is full of cheaters, and Apex Legends players had their game remotely hacked installing cheat software mid tournament match. And an increasing number of cheats bypass the computer/console all together, and replace inputs to the computer to allow macros or aim-botting. Recently a monitor was announced for league of legends that will track enemy players movement and location for you from the video feed alone.
The best way to prevent cheating are with good server side anticheat. Another possibility is that companies can offer secure computers through a live streaming service like Geforce Now, which would be more secure than kernel anticheat without any of the privacy issues.
As far as I know there is no evidence to support the fact that the hack was installed remotely. It’s much more likely that it was a targeted attack where they gained access to the compromised system some other way, then waited for the tournament to act.
But I agree with you that there is also plenty of evidence pointing to cheaters getting past kernel level anti cheat in games like valorant and continuing to cheat.
I’m not entirely clear, but it sounds like the hacked Apex games were on computers at different locations, which would make me think they were likely hacked remotely without physical access to the hardware. The hacker claimed he performed the hack by using a vulnerability in the game process, and that his hacking method only let him compromise the game and didn’t give him any access to the people’s PC itself. The developers said that it was EAC itself being exploited, but that the specific exploit shouldn’t allow him access to owner’s PC.
The combination of statements makes me think this was a remote hack that exploited vulnerabilities in EAC/Apex Legends. Thankfully there seeming wasn’t an escalation to give full access to the PC, but considering the level of access that kernel anticheat has I would be very concerned about the possibility for any future hacks that compromise anticheat systems.
server side anticheat is the only ultimate solution.
all client side anticheat measures will have vulnerabilities that will be found and people will cheat. (look at DMA pci cards, for instance)
Also there’s a fundamental fog of war of what your anti-cheat can see. Valorant cheaters are using hardware cheats, that literally takes in a video output, analyzes it, and sends in mouse inputs, on a different computer, the anti-cheat straight up can’t see it, they only see there’s a video out and a mouse in. Ultimately, having physical access of a hardware and you can just tell the software whatever you want it to see.
it simply wouldn’t trust the client with anything the player shouldn’t know, to minimize cheating potential. valorant does this, and made a blog post about it. also, player movement could be analyzed server side to attempt to distiguish between cheating and legit.
I think client side invasive anti cheat is likely more effective than this, but its a cat and mouse game. if the anticheat was server side and good, there isn’t anything to attack
Don’t send opponents location until they are visible for example. That way a wallhack won’t work.