Thanks for trying to bring an alternative perspective to the table.
Neither argument is very compelling. A) is like “if I can’t have nice things, no one can”, and think about those arguments against loan forgiveness or healthcare. B) is wishful thinking game companies will charge what people are willing to pay no matter how many copies are sold. And unlike physical goods, the cost per digital license doesn’t really much if more copies are sold so expected sales volume doesn’t affect costs much in that sense. Piracy itself also doesn’t incur any cost (other than mythical lost sales), while Denuvo and other anti circumvention technology does.