Same boat… But I had some success with low poly 3D models which I found are pretty easy to make. Learning a bit about color theory, how to match colors, as well as learning a bit about level design goes a long way. You can make a great looking game this way.
But my dream game is 2D pixel art, and I really suck at it.
But I had some success with low poly 3D models which I found are pretty easy to make.
Same. I find that for non-artists 3D is easier than 2D because:
- You get things like depth and shadowing for free.
- Animations are easier. Or, at least, it’s easier to keep them consistent and to control their pace.
- 3D software has much more tools that non-artists can somewhat grasp.
Of course, my 3D models still look like crap - but it’s better looking crap than my 2D sprites…