On my last session of d&d combat took too long and I had to apologize for it to my players. One player, who is a Pathfinder 2e player, said itβs nothing compared to long fights he had in that system, where between party of high level casters, boss, minions and enemy spellcasters, he would be waiting a whole hour for his next turn. I certainly want to at least have one Pathfinder 2e campaign among options to present to this group after we finish current one, so how much is this a general problem and not his groupβs problem and are there some ways to avoid this long combat?
2 points