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26 points

Who needs 1000hz refresh rate? I understand it’s impressive, but 120hz already looks smooth to the human eye.

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11 points

Yeah, for me, I’m looking for prettier not fastest after 120 Hz or so

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9 points

Who needs 4K when 1080 already looks sharp to the human eye.

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8 points

Humans can’t see more than 24 fps anyways

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1 point

I think the perceptual limit is around 60 or 80fps, but don’t quote me on that

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3 points

Depends on the size of screen, surely.

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2 points

Dumb comparison

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1 point

Angular definition. You have to factor in screen size and distance to observer, otherwise it’s meaningless

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0 points

Who needs 1000hz 4k when 120hz 2k is already stupidly expensive to achieve with most AAA games

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6 points

Competitive (professional) gamers?

Seems there are diminishing returns, but at least some gains are measurable at 360.

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3 points

In thought that 60Hz was enough for most games, and that for shooters and other real time games 120 or 144 was better. However, it reaches a point where the human eye can’t notice even if it tried.

Honestly, going up in framerate t9o much is just a waste of GPU potency and electricity.

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10 points

A better way to look at this is frametime.

At 60 FPS/Hz, a single frame is displayed for 16.67ms. At 120 Hz, a single frame is displayed for 8.33ms. At 240 Hz, a single frame is displayed for 4.16ms. A difference of >8ms per frame (60 vs 120) is quite noticeable for many people, and >4ms (120 vs 240) is as well, but the impact is just half as much. So you get diminishing returns pretty quickly.

Now I’m not sure how noticeable 1000 Hz would be to pretty much anyone as I haven’t seen a 1000 Hz display in action yet, but you can definitely make a case for 240 Hz and beyond.

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4 points

It’s pretty easy to discern refresh rate with the human eye if one tries. Just move your cursor back and forth really quickly. The number of ghost cursors in the trail it leaves behind (which btw only exist in perception by the human eye) is inversely proportional to the refresh rate.

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-7 points

I thought games are to have fun, what’s the point of monetising them?

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3 points

New Careers for the new (and Current) generation.

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5 points

The obvious awnser would be VR and AR where the faster the refresh rate is the less likely you are to get motion sick. A display with a refresh rate that high would be displaying a frame every millisecond meaning if the rest of the hardware could keep up a headset using this display would be able to properly display the micro movements your head makes.

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2 points

Here’s a real-world use case that also won’t require insane GPU power.

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1 point

Here is an alternative Piped link(s):

Here’s a real-world use case

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I’m open-source; check me out at GitHub.

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1 point

I have a 280hz monitor and it doesn’t look smooth in motion

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