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But if you’re a thief and want to open a simple lock and nobody’s is trying to defenestrate you at the moment? No need to roll, failure is meaningless. You just killed a dragon? No need to persuade the king to help you.

this conversation is specifically talking about when you’re in a scenario where you logically need to make a roll, but where a bad roll coming up essentially ruins things for both the gm and players

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