Context:

Permissive licenses (commonly referred to as “cuck licenses”) like the MIT license allow others to modify your software and release it under an unfree license. Copyleft licenses (like the Gnu General Public License) mandate that all derivative works remain free.

Andrew Tanenbaum developed MINIX, a modular operating system kernel. Intel went ahead and used it to build Management Engine, arguably one of the most widespread and invasive pieces of malware in the world, without even as much as telling him. There’s nothing Tanenbaum could do, since the MIT license allows this.

Erik Andersen is one of the developers of Busybox, a minimal implementation of that’s suited for embedded systems. Many companies tried to steal his code and distribute it with their unfree products, but since it’s protected under the GPL, Busybox developers were able to sue them and gain some money in the process.

Interestingly enough, Tanenbaum doesn’t seem to mind what intel did. But there are some examples out there of people regretting releasing their work under a permissive license.

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1 point

Forced openness is good for certain things, but not so good on others. That’s the reason why I licensed my game engine under BSL (whith some components of course under MIT, ZLib, and Apache), within the game development community things like that more accepted. It does have branding material, which anyone can use unless they were either behaved really badly, or being used for non-engine related material. Certain engine assets are under yet another license (public domain).

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2 points

As you’ve phrased it, this seems to me to be a question of how to balance the rights of the developer versus those of the end user. The developer wants to monopolize commercial usage while the end user wants full control and authority on their machine.

Some would argue that the developer’s goals are unethical, but I think it’s an unfortunate consequence of a societal system that would see them starve on the streets if they didn’t earn with their work. In an ideal world, end users would prevail unquestionably, but so long as developers must operate under capitalism where ownership is critical, concessions will have to be made.

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