Playing through the dlc I was wondering are spirit ashes the easy mode or are the bosses actually balanced around them? I had an issue with elden ring bosses being so hyper aggressive in fights with attack chains that last 3 months giving you a window for like 5 seconds to attack which as a strength user seemingly was impossible to do anything without a not strength build. Taking any boss head on feels like a challenge run in an older fromsoft games some elden ring bosses gave me more shit than sekiro.

But when I summon the fight actually kinda feels balanced around it. The attack chain agro being taken away momentarily so you can deliver some damage then playing a kind of hot potato until the fight ends.

Usually easy modes in fromsoft games are a limited resource, humanity for summoning players that also puts you at risk of invasion or finite use healing items to use when you run out of flasks (not ds2) the concept was to make the game easier there needed to be a risk nothing was given for free.

Now that’s what’s strange about spirit summons, they’re practically free. Outside of a little fp/hp cost there is no risk and no drawback to summoning them. Which makes me wonder if the game was intentionally balanced around players using them for every boss fight.

Thoughts?

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4 points

I did almost everything in ER in Jolly Cooperation, often helping other people run bosses until I was confident I could solo them then summoning for them anyway. I remember making some people large angry about that, saying it’s an mp game and it’s easier to summon other players for almost every fight than ever. And people replaied that they shouldn’t have to do mp in an sp game which, very weird way to view souls games.

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Can make it very boring and lonely if you never use MP at all.

I used to be one of those and now it’s just way funner to summon another bone head to play the game with every so often

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